The Blooket application as an interactive assessment innovation in science learning
DOI:
https://doi.org/10.63373/3047-8014/31Keywords:
science learning, blooket, interactive assessment, gamificationAbstract
This research aims to explore the use of the Blooket application as an interactive assessment innovation in Natural Sciences (IPA) learning at SMP Negeri 1 Weru. By adopting constructivism, gamification, and collaborative learning approaches, the study shows that the use of Blooket significantly improves students’ learning motivation, concept understanding, and social interaction. Gamification elements such as points, leaderboards, and interactive challenges create a competitive yet fun learning atmosphere. In addition, the real-time data analysis feature makes it easier for teachers to evaluate student learning achievements appropriately. The results of this study show that Blooket is a practical and effective solution to support interactive, adaptive, and technology-based science learning.
References
Aisyah, S., Sholeh, M., Lestari, I. B., Yanti, L. D., Nuraini, N., Mayangsari, P., & Mukti, R. A. (2024). Peran penggunaan teknologi dalam pembelajaran IPS di era digital. Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP), 4(1), 44–52. DOI: https://doi.org/10.54371/jiepp.v4i1.382
Arianto, A., Hudaibah, F. D., Nurhalifah, N., Qippiah, M., & Bantun, S. (2024). Learning innovations in coastal areas through augmented reality and gamification. Jurnal Media Informasi Teknologi, 1(2), 95–102. DOI: https://doi.org/10.69616/mit.v1i2.193
Bada, S. O., & Olusegun, S. (2015). Constructivism learning theory: A paradigm for teaching and learning. Journal of Research & Method in Education, 5(6), 66–70.
Bandura, A., & Hall, P. (2018). Albert bandura and social learning theory. Learning Theories for Early Years, 78, 35–36.
Bustomi, B., Sukardi, I., & Astuti, M. (2024). Pemikiran konstruktivisme dalam teori pendidikan kognitif jean piaget dan lev vygotsky. Jurnal Review Pendidikan dan Pengajaran (JRPP), 7(4), 16376–16383.
Hakim, W. I., Rizky, A. D., & Fadilah, R. E. (2024). Dampak program kampus mengajar terhadap motivasi belajar IPA siswa SMP: Perspektif guru dan siswa. Jurnal Riset dan Inovasi Pembelajaran, 4(2), 1208–1219. DOI: https://doi.org/10.51574/jrip.v4i2.1541
Hanafiah, S. H. M., & Teh, K. S. M. (2019). Gamifikasi dalam pendidikan: Satu kajian literatur. Asian People Journal (APJ), 2(2), 31–41.
Hidayatullah, M. T., Asbari, M., Ibrahim, M. I., & Faidz, A. H. H. (2023). Urgensi aplikasi teknologi dalam pendidikan di indonesia. Journal of Information Systems and Management (JISMA), 2(6), 70–73.
Hogan, D. M., & Tudge, J. R. (2014). Implications of Vygotsky’s Theory for Peer Learning. In Cognitive perspectives on peer learning (pp. 39–65). Routledge.
Indra, M., Sutarto, S., Kharizmi, M., Nurmiati, A., & Susanto, A. (2023). Optimizing the Potential of Technology-Based Learning Increases Student Engagement. Al-fikrah: Jurnal Manajemen Pendidikan, 11(2), 233–244. DOI: https://doi.org/10.31958/jaf.v11i2.10554
Mahbubi, M. (2025). Analisis implementasi pembelajaran berbasis gamifikasi pada peningkatan motivasi belajar siswa. Al-Abshor: Jurnal Pendidikan Agama Islam, 2(1), 286–294.
Nuraysha, A., Winarno, N., Fadly, W., Hakim, L., & Emiliannur, E. (2024). Analyzing student's motivation towards science learning in junior high school. Jurnal Penelitian Pendidikan IPA, 10(7), 4139–4148. https://doi.org/10.29303/jppipa.v10i7.7297 DOI: https://doi.org/10.29303/jppipa.v10i7.7297
Pallud, J. (2017). Impact of interactive technologies on stimulating learning experiences in a museum. Information & Management, 54, 465-478. https://doi.org/10.1016/-j.im.2016.10.004 DOI: https://doi.org/10.1016/j.im.2016.10.004
Rai, N., & Thapa, B. (2015). A study on purposive sampling method in research. Kathmandu: Kathmandu School of Law, 5(1), 8–15.
Sari, D. N., & Alfiyan, A. R. (2023). Peran adaptasi game (gamifikasi) dalam pembelajaran untuk menguatkan literasi digital: Systematic literature review. UPGRADE: Jurnal Pendidikan Teknologi Informasi, 1(1), 43–52. DOI: https://doi.org/10.30812/upgrade.v1i1.3157
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Yuni Dwi Astuti (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.